Tag Archive: King Kong

Stop Motion Photography

Stop-Motion Photography

Stop-motion (also referred to as stop-action) photography was one of the first “special effects” techniques ever invented. It is a form of animation and allows otherwise lifeless objects to move and change. Much of the early use of stop-motion in the cinema was to make models of dinosaurs apparently gallop by themselves. Stop-motion continues to be used today in commercials (like the singing California Raisins) and children’s fantasies like Rudolf the Red Nosed Reindeer.

Movies and television work by displaying to the viewer a series of pictures. Each picture is identical except for the action that is changing in the scene. If the images are flashed up fast enough around ten a second the brain will see them as a single picture with moving elements. This effect is known as persistence of vision. Motion pictures are usually projected at 24 frames a second and video at 30 frames a second (although this comes in the form of two interlaced half frames every 60th of a second).

kong sex violenceMotion picture cameras record by exposing frames (24 a second) one after another so that movement, like a person walking down a street, is captured. If the camera is pointed at an inanimate object, like a vase on a table, and the frames are exposed one at a time so that in between shots the vase can be moved a fraction of an inch, then film when projected back at normal speed, will show the vase apparently moving by itself. The same can be done with elaborate jointed models on miniature sets to give the impression that the models are alive and walking around by themselves. In addition to models, clay and drawings are often used with this technique. When drawings are used it is generally referred to as cartoon animation.

One of the earliest shorts produced using stop-motion was The Missing Link. Willis O’Brien, a pioneer of stop-motion, completed this comedy in 1916. O’Brien went on to later do the stop-motion for The Lost World in 1925. His most well-known work was King Kong (1933). O’Brien’s work inspired a new generation of stop-motion artists including Ray Harryhausen (left). Harryhausen worked on dozens of films animating everything from dinosaurs and dragons to an army of sword-fighting human skeletons for the film Jason and the Argonauts. Harryhausen was the premier stop-motion animator of his day, and his name on the film was every bit as important a draw as the lead actors.

Stop-motion photography requires long hours of hard work to produce even a few seconds of film. A single error can cause many days worth of material to be lost. For this reason, the camera, set and models are carefully clamped down to eliminate unexpected movement between shooting each frame. In King Kong, much of the miniature foliage was actually made out of metal to keep it rock steady.

Kingkong02The Kong crew ran into trouble while filming one sequence when a live primrose plant, used in a jungle scene, went into bloom one day during filming. Nobody noticed this until the film was developed and viewed. In the background appeared a perfect time-lapse sequence of a white flower opening. The entire scene, a day’s work, had to be re-shot.

The Kong crew also ran into trouble with the rabbit fur that covered the eighteen-inch-high Kong model used in the production. As the animators adjusted the Kong model in between shooting frames, their hands disturbed the hair. The producers of the film were appalled when these showed up as obvious ripples on the head and shoulders of Kong during an important screening for studio executives. Fortunately one of the VIPs cried out in excitement, “Hey, Kong is mad! Look at him bristle!”

Since producing stop-motion sequences were so labor intensive and expensive, animators often had to find unique ways to cut costs during production. Ray Harryhausen, while filming It Came From Beneath the Sea (right), the saga of a giant irradiated octopus that ate San Fransico, was forced to reduce the number of arms on the octopus model from eight to six to help keep the picture on budget. Harryhausen also came up with a split-screen process that allowed the stop motion models to be placed in scenes with real buildings and people. This lowered the costs of producion and made the action seem more realistic. Harryhausen called this process Dynamation.

Despite the careful work of artists, like Harryhausen, stop-motion photography had some inherent limitations. One of the most important is its inability to accurately represent quick motion. When a man runs by a camera during traditional filming, his movement is quick enough to cause a blur on each frame. An animated dinosaur running by the camera will not blur because each frame is a photograph of a still model. Our eyes can perceive the difference and stop-motion dinosaurs which are running will always seem to move in a staccato fashion. George Lucas tried to solve this in Return of the Jedi, through a method he called go-motion. It involved filming a puppet at high speed. Because the action was not stopped a proper blur was recorded, but since the monster puppet was being photographed in real-time, it was limited in the actions it could perform.

jurassic-park-t-rexComputer animation has now replaced stop-motion in almost every application where the film maker is trying to create a realistic effect. In computer animation the model is constructed within the memory of the computer. This allows the model to be more versatile and detailed. The computer can also blur frames to simulate movement and it is easy to go back and make changes in the middle of a scene, something that was impossible with the older stop-motion method. Computer animation is so effective that in the film Jurassic Park it is impossible to tell the full-sized dinosaur puppets from the computer-generated animals.

Stop-motion isn’t completely gone, however. Sometimes film-makers prefer it because of the special style it gives the picture.

For cameras click this http://bit.ly/1wwDU7p


Stop Motion Animation Process


Stop Motion Animation is the cinematic process by which an armatured, poseable puppet is brought to life on screen by breaking up the figure’s motion into increments and filming one frame of film per increment. When the final film is projected, the puppet appears to move of its own volition. Anyone who is familiar with the films of Willis O’Brien, Ray Harryhausen, Jim Danforth, David Allen and others have experienced the process at work. The Pillsbury Doughboy and Hamburger helper were created using Stop Motion Animation (Their more recent incarnations are being put through their paces using computer graphics).

Stop MotionWillis O’Brien’s technique comprised mainly of building miniature settings and animating his puppets within them. For many scenes, if humans needed to be present, he ingeniously integrated rear projection screens into his miniatures and hidden projectors would project the live action clips one frame at a time. King Kong brilliantly demonstrates the use of this system. The process, however, became a bit prohibitive in cost.

Ray Harryhausen needed a way to integrate his creatures into settings without the need to build many elaborate miniature sets, the reason for this being that the film he was scheduled to work on, The Beast from 20,000 Fathoms, had a miniscule budget. He finally devised a process of his own, which is still used today, the split-screen rear projection system.

This process consists of shooting locked down plates in which to incorporate the model(s). The plate is projected onto a rear screen and a wooden frame holding a removeable sheet of glass is placed in front of it. Mr. Harryhausen would then calculate where the creature was going to appear. If the creature needed to appear behind a series of buildings, he would break the plate up along this line, eventually blocking off half of the image. Let’s say he blocks off the botton half of the plate first using black paint on the glass. (this will prevent that section of the film in the camera from being exposed). He then places the model between the sheet of glass and the rear screen and he aligns it so it will appear to be behind the buildings. When he looks through the lens of the camera, he’ll see the top half of the plate, the partially obscured dinosaur and an irregularly (in this case) shaped mask covering the inferior portion of the frame. He will then proceed to animate the model and when finished he will replace the sheet of glass in the frame with it’s exact opposite. A black mask will be covering the top portion of the image. Mr. Harryhausen will then complete the process by rewinding the film he shot and reexposing it, but only filming the bottom half of the plate on this pass. When developed and projected, the creature will appear to be incorporated into the background plate. Needless to say, this process saved time and money and created a totally realistic effect and all in-camera. And for those who are familiar with Mr. Harryhausen’s work, he named the process Dynamation for most of it’s use and Dynarama on The Golden Voyage of Sinbad.

Animation Techniques

What is Animation?

Animation is the process by which we see still picture move. Each picture is shot on film one at a time and is shown at the rate of 24 picture per second making the pictures appear to move.

Why do we see these image as moving? 

The reason our eyes are tricked into seeing movement can be explained by the ‘Persistence of Vision’ theory.

The persistence of vision theory:

Our brine holds onto  an image for a second after the image has passed. If the eye sees a series of still images very quickly one picture after another, then the images will appear to move because our eyes cannot cope with fast-moving images-our eyes have been tricked into thinking they have seen movement.

The moving Hand Theory:

You can do this by waving your hand in front of your eyes very fast. You will seem to see several hands at once. Try doing this in front of a television screen when it is switched on. You will see even more images of your hand because the television is actually flickering. By waving your hand in front of it you make your eyes very confused about what they are actually seeing.

Basic techniques used in animation:

1. Drawn Animation.

2. Cutout Animation.

3. Model Animation.

4. Computer Animation.

5. Others.

Drawn Animation:


This covers any form where another replace one drawing in a sequence. Each drawing is slightly different from the one before. It works the way a flip book does. These animated films are made up of thousands of drawing which are shown on screen very quickly one after the other.

Cutout Animation:


This cover any form of animation where cutout shapes are moved around or replaced by other cutouts. Flat objects like buttons, matchsticks and string can also be used in this form of animation. Cutout can also be laid on top of drawings.

Model Animation:


This involves the filming of puppets or any form of three-dimensional models. The materials used could include plasticize, clay or wire-in fact anything that can be bent or formed into another shape. The puppets are positioned and filmed before being moved ever so slightly and filmed again. These shots are put together as a piece of film and will give the impression of the models moving.

Computer Animation:


Animation has historically been produced in two ways. The first is by artists creating a succession of cartoon frames, which are then combined into film. A second method is by  using physical models,e.g. King Kong, which are positioned, the image recorded, then the model is moved, the next image is recorded, and this process is continued.

Using a rendering machine to produce successive frame where in some aspect of the image is varied can produce computer animation. For a simple animation this might be just moving the camera or the relative motion of rigid bodies in the scene. This is analogous to the second technique described above,i.e., using physical models. More sophisticated computer animation can move the camera and or the object in more interesting way,e.g. along computed curved paths, and can even use the laws of physics to determine the behavior of objects.

Animation is used in visualization to show the time dependent behavior of complex systems. A major part of animation is motion control  Early system did not have the computational power to allow for animation preview and interactive control. Also, many early animator were computer scientists rather than artists. Thus, scripting system were developed. These system were used as a computer high-level language where the animator wrote a script (program) to control the animation. Whereas a high level programming language allows for the definition of complex data types, the scripting language allowed for the definition of “actors”, object with their own animation rules.