How to make my own cartoon character follow as below:


The KISS Principle

Keep it Simple, Stupid. As you’re not only going to have to build, but animate your character it pays not to go overboard on design. Try to keep your designs simple, elegant and above all workable.


Make your character Likable

No character should be fully “good” or fully “evil” – add some traits that contradict the main focus of the character.


Use familiar Visual Themes

A visual theme is a design thread that has familiar attributes running through everything in the animation. If your characters aren’t connected to the visual theme of your animation, it’s a lot harder for your audience to believe in them.


Give your Character Visual Appeal

Make your character interesting to look at. Doesn’t have to be pretty or beautiful, but no one will notice or remember a character that’s boring. In Shrek, even the supporting characters had visual appeal. The ogre-hunters and Robin Hood are two good examples.



No character should be perfect. Just as people are never perfect, neither should your characters be … perfect characters tend to come out as annoying and unrealistic … even superheroes have their problems and mental issues remember.



What happened to your character BEFORE he, she or it came to live in your head? What circumstances made them the way they are? What was their life like? This is also called “establishing” a character and is in evidence in Shrek by the use of the whole opening sequence (in a long case) and by the personality of Donkey’s owner (the short case)



Use the force – the knowledge and thinking you have developed and used should be part of every character in your animation. An excellent main character will sometimes save a poor animation, but a good supporting cast will always help to create a good one. Remember to act out your character as often as possible, become as one with your creations.